Playstyle radar
31 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
31 gamesSurvivabilityStart here
Time spent dead
12% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 63 of 100, built on 737 damage a minute and 19% team damage share. Vision trails at 34, with 1.8 control wards a game.
Among supports
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 7%, in your losses 13% · 15W 16L
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.15, in your losses 0.27 · 15W 16L
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.
In your wins 1.9, in your losses 1.0 · 15W 16L