Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald supports, blended with players on the same champions.
last 60season113 games
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 15, with 12% team damage share.
Among supports
What to work on
60 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
DamageStart here
Damage / min
426 vs 391 typical
Poke between cooldowns and add autos when it is safe.
This season, in your wins 402, in your losses 313 · 49W 64L
Damage
Team damage share
12% vs 11% typical
Add your damage to every trade the carry takes.
This season, in your wins 10%, in your losses 10% · 49W 64L
Vision
Control wards / game
2.2 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
This season, in your wins 3.0, in your losses 3.3 · 49W 64L
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100