Playstyle radar
60 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Emerald Diana players. The strengths below are where the margin is widest.
Strengths
Turret plates / game
9.0 vs 4.8
91 of 100 against Emerald Diana players, and it matters: the better half of Diana junglers wins 74% of games, the other half 23%.
Objective damage / min
1436 vs 1137
83 of 100 against Emerald Diana players, and it matters: the better half of Diana junglers wins 80% of games, the other half 18%.
Deaths / min
0.15 vs 0.19
76 of 100 against Emerald Diana players, and it matters: the better half of Diana junglers wins 75% of games, the other half 22%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 85 of 100, built on 7.6 turret plates a game and 3.6 epic monsters a game. Aggression trails at 43, with 0.9 solo kills a game. For a Diana player that is the expected shape: against other Diana players, aggression sits near the median.
Among junglers