Playstyle radar
23 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
23 gamesObjectivesStart here
Objective damage / min
192 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.1 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
5.4 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.31 vs 0.25
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Wards cleared / game
4.1 vs 2.0
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Vision score / min
0.91 vs 0.72
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 65 of 100, built on 4.5 wards cleared a game and 1.15 vision score a minute. Objectives trails at 25, with 189 objective damage a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.