Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
37 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
220 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
3.05 vs 2.77
71 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 8% time spent dead and 0.20 deaths a minute. Damage trails at 3, with 272 damage a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 265, in your losses 133 · 45W 43L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 291, in your losses 273 · 45W 44L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.08, in your losses 0.06 · 45W 44L