Playstyle radar
19 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
46
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Frontline
Damage soaked and mitigated for the team
28
of 100
Utility
Healing, shielding and lockdown for allies
46
of 100
Mechanics
Skillshots landed and dodged, casting tempo
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
19 gamesDamageStart here
Damage / min
1304 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.47 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, mechanics leads at 56 of 100, built on 2.7 skillshots hit a minute and 3.7 skillshots dodged a minute. Frontline trails at 28, with 717 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.