Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Control wards / game
0.4 vs 0.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 70 of 100, built on 22% team damage share and 825 damage a minute. Objectives trails at 44, with 2.3 epic monsters a game. For a Rengar player that is the expected shape: against other Rengar players, objectives sits near the median.
Among junglers
Rengar junglers with above-median control wards a game win 53% of games; below it, 48%.
This season, in your wins 0.6, in your losses 0.4 · 207W 193L