Playstyle radar
25 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
69
of 100
Damage
Damage per minute and share of the duo's damage
82
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
32
of 100
Control
Crowd control uptime and immobilizations
54
of 100
Mechanics
Skillshots landed and dodged
70
of 100
What to work on
25 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
25 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
25 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1958 vs 1552
76 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
90 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots dodged / min
4.9 vs 3.5
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 82 of 100, built on 14% team damage share and 1958 damage a minute. Utility trails at 32, with 25 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 20, in your losses 31 · 13W 12L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 20, in your losses 31 · 13W 12L