Playstyle radar
14 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.0 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.4 vs 8.2 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
40% vs 8%
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 57% of games, the other half 49%.
CS at 10 min
84.8 vs 71.7
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 57 of 100, built on 61.6 CS at 10 min and 6.7 CS a minute. Survivability trails at 34, with 12% time spent dead.
Among mid laners
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.