Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
68
of 100
Damage
Damage per minute and share of the duo's damage
81
of 100
Frontline
Damage soaked and mitigated for the duo
66
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
70
of 100
Mechanics
Skillshots landed and dodged
37
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
3.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
15 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
15 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4440 vs 2642
89 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Damage / min
2152 vs 1552
88 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
70 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 81 of 100, built on 2152 damage a minute and 13% team damage share. Utility trails at 25, with 15 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
In your wins 3.0, in your losses 3.2 · 13W 10L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 23, in your losses 4 · 13W 10L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 23, in your losses 4 · 13W 10L