Playstyle radar
16 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
16 gamesDamageStart here
Damage / min
552 vs 762 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
245 vs 365 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: farming peaks at 42 while damage sits at 28, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median objective damage a minute win 72% of games; below it, 26%.