Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
16 gamesVisionStart here
Vision score / min
2.21 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
4.5 vs 6.5 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
1.2 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Solo kills / game
0.5 vs 0.3
74 of 100 against Zyra players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 84 of 100, built on 18% team damage share and 635 damage a minute. Utility trails at 28, with 1 heals + shields a minute. For a Zyra player that is the expected shape: against other Zyra players, utility sits near the median.
Among supports
Zyra supports with above-median vision score a minute win 54% of games; below it, 46%.
Zyra supports with above-median turret plates a game win 77% of games; below it, 24%.
Zyra supports with above-median control wards a game win 53% of games; below it, 46%.