Playstyle radar
16 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
16 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
9.3 vs 6.1
94 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Objective damage / min
135 vs 89
75 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Vision score / min
2.94 vs 2.66
71 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 64 of 100, built on 2.94 vision score a minute and 6.3 control wards a game. Aggression trails at 44, with 0% first blood rate.
Among supports
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.