Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
60 gamesObjectivesStart here
Turret plates / game
5.1 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
51% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Aggression
First blood rate
3% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.53 vs 2.63
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
10.0 vs 5.0
96 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 86 of 100, built on 2.54 vision score a minute and 6.9 control wards a game. Damage trails at 39, with 15% team damage share.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
This season, in your wins 9.9, in your losses 4.4 · 29W 41L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
This season, in your wins 44%, in your losses 48% · 29W 40L
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
This season, in your wins 3%, in your losses 12% · 29W 41L