Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
11
of 100
Damage
Damage per minute and share of the duo's damage
2
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
26
of 100
Mechanics
Skillshots landed and dodged
28
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
867 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Control
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, frontline leads at 44 of 100, built on 11% damage taken share and 2279 damage mitigated a minute. Damage trails at 2, with 867 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.