Playstyle radar
18 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
18 gamesAggressionStart here
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Ally saves / game
4.73 vs 0.98
86 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Damage / min
526 vs 346
79 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Wards cleared / game
11.0 vs 7.3
96 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 61 of 100, built on 18% team damage share and 629 damage a minute. Vision trails at 43, with 2.8 control wards a game.
Among supports
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.