Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesVisionStart here
Control wards / game
4.3 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.3 vs 1.5
95 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Time spent dead
6% vs 8%
95 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.17 vs 0.22
80 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: survivability peaks at 55 while damage sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 5.8, in your losses 6.3 · 182W 186L