Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
37
of 100
Damage
Damage per minute and share of the duo's damage
29
of 100
Frontline
Damage soaked and mitigated for the duo
34
of 100
Utility
Healing and shielding for the duo
67
of 100
Control
Crowd control uptime and immobilizations
26
of 100
Mechanics
Skillshots landed and dodged
49
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1252 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Frontline
Damage mitigated / min
2074 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 67 of 100, built on 145 ally heal + shield a minute and 145 heals + shields a minute. Control trails at 26, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.5, in your losses 1.2 · 35W 48L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1961, in your losses 945 · 35W 48L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2564, in your losses 1615 · 35W 48L