Playstyle radar
14 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
14 gamesFarmingStart here
CS at 10 min
65.6 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
578 vs 395
91 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Time spent dead
8% vs 11%
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Turret plates / game
12.6 vs 10.2
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 67 of 100, built on 9% time spent dead and 0.17 deaths a minute. Aggression trails at 47, with 7% first blood rate.
Among top laners
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.