Playstyle radar
20 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.13 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Strengths
Kills / min
0.15 vs 0.07
89 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
747 vs 346
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Vision score / min
2.99 vs 2.66
75 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 73 of 100, built on 19% team damage share and 686 damage a minute. Utility trails at 29, with 0.10 ally saves a game.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.