Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
40
of 100
Damage
Damage per minute and share of the duo's damage
51
of 100
Frontline
Damage soaked and mitigated for the duo
69
of 100
Utility
Healing and shielding for the duo
73
of 100
Control
Crowd control uptime and immobilizations
53
of 100
Mechanics
Skillshots landed and dodged
52
of 100
last 60season111 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage taken share
13% vs 11%
77 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
176 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
176 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 73 of 100, built on 176 ally heal + shield a minute and 176 heals + shields a minute. Placement trails at 40, with 3.7 average placement.
Among Arena players