Playstyle radar
10 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.58 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.3 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.36 vs 0.26
85 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Damage / min
933 vs 693
95 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Epic monsters / game
3.5 vs 2.9
79 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 68 of 100, built on 3.0 epic monsters a game and 743 objective damage a minute. Vision trails at 28, with 0.0 control wards a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.