Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.8 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
455 vs 922 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kill participation
65% vs 50%
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 54 of 100, built on 9.3 turret plates a game and 2.3 epic monsters a game. Vision trails at 35, with 1.3 control wards a game.
Among junglers
Platinum junglers with above-median CS a minute win 66% of games; below it, 33%.
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with above-median objective damage a minute win 79% of games; below it, 20%.