Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
669 vs 826 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.9
79 of 100 against Mordekaiser players, and it matters: the better half of Mordekaiser top laners wins 77% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 56 of 100, built on 1.3 epic monsters a game and 373 objective damage a minute. Damage trails at 32, with 20% team damage share.
Among top laners
Mordekaiser top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Mordekaiser top laners with above-median CS a minute win 58% of games; below it, 40%.
Mordekaiser top laners with above-median damage a minute win 58% of games; below it, 41%.