Playstyle radar
58 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
58 gamesFarmingStart here
CS / min
6.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.24 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 70 of 100, built on 3.2 epic monsters a game and 1083 objective damage a minute. Survivability trails at 27, with 0.24 deaths a minute.
Among junglers
Volibear junglers with above-median CS a minute win 65% of games; below it, 33%.
In your wins 6.8, in your losses 5.7 · 30W 28L
Volibear junglers with fewer deaths a minute than the median win 75% of games; with more, 24%.
In your wins 0.18, in your losses 0.30 · 30W 28L
Volibear junglers with less time spent dead than the median win 71% of games; with more, 27%.
In your wins 9%, in your losses 15% · 30W 28L