Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season128 games
What to work on
60 gamesVisionStart here
Vision score / min
0.56 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
723 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
387 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
First blood rate
22% vs 11%
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 68 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 17, with 0.69 vision score a minute.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
This season, in your wins 0.77, in your losses 0.55 · 63W 65L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
This season, in your wins 721, in your losses 653 · 63W 65L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
This season, in your wins 412, in your losses 372 · 63W 65L