Playstyle radar
55 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
25
of 100
Damage
Damage per minute and share of the duo's damage
37
of 100
Frontline
Damage soaked and mitigated for the duo
66
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
76
of 100
Mechanics
Skillshots landed and dodged
55
of 100
What to work on
55 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1276 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Utility
Ally heal + shield / min
29 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
29 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
CC seconds / min
3.0 vs 2.1
76 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
52.7 vs 33.6
77 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 76 of 100, built on 52.7 immobilizations a game and 3.0 CC seconds a minute. Placement trails at 25, with 16% top-2 rate.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1802, in your losses 1020 · 18W 37L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 33, in your losses 27 · 18W 37L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 33, in your losses 27 · 18W 37L