Playstyle radar
23 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
23 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.37 vs 0.19
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
495 vs 412
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Turret plates / game
15.0 vs 10.2
99 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 78 of 100, built on 1200 damage a minute and 28% team damage share. Vision trails at 30, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 0.6, in your losses 0.1 · 12W 11L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 12%, in your losses 15% · 12W 11L
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.0, in your losses 0.0 · 12W 11L