Playstyle radar
20 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
2.5 vs 5.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Heals + shields / min
158 vs 66
74 of 100 against supports. Keep it; it is part of how the games get won.
Ally heal + shield / min
158 vs 66
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 53 of 100, built on 85 heals + shields a minute and 85 ally heal + shield a minute. Survivability trails at 27, with 0.24 deaths a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
Silver supports with above-median turret plates a game win 76% of games; below it, 24%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.