Playstyle
42 games
Playstyle radar
42 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
42 gamesObjectivesStart here
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Vision score / min
3.14 vs 2.66
85 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Control wards / game
8.0 vs 4.9
79 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Solo kills / game
0.5 vs 0.2
81 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 74 of 100, built on 6.9 wards cleared a game and 1.94 vision score a minute. Survivability trails at 48, with 11% time spent dead.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.6, in your losses 0.9 · 21W 21L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 13% · 21W 21L