Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
60
of 100
Damage
Damage per minute and share of the duo's damage
70
of 100
Frontline
Damage soaked and mitigated for the duo
41
of 100
Utility
Healing and shielding for the duo
30
of 100
Control
Crowd control uptime and immobilizations
37
of 100
Mechanics
Skillshots landed and dodged
32
of 100
last 60season98 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
27.5 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Team damage share
13% vs 11%
70 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 70 of 100, built on 13% team damage share and 1868 damage a minute. Utility trails at 30, with 23 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
This season, in your wins 3.1, in your losses 2.3 · 47W 51L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.0, in your losses 2.0 · 47W 51L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 35.5, in your losses 25.0 · 47W 51L