Playstyle radar
60 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season105 games
What to work on
60 gamesFarmingStart here
CS / min
5.9 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.3 vs 70.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
6.7 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
1.17 vs 0.77
100 of 100 against Fizz players, and it matters: the better half of Fizz mid laners wins 55% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 71 of 100, built on 1.23 vision score a minute and 3.0 wards cleared a game. Farming trails at 28, with 5.7 CS a minute.
Among mid laners
Fizz mid laners with above-median CS a minute win 56% of games; below it, 46%.
This season, in your wins 5.8, in your losses 5.2 · 54W 51L
Fizz mid laners with above-median CS at 10 min win 56% of games; below it, 46%.
This season, in your wins 61.6, in your losses 51.0 · 54W 51L
Fizz mid laners with above-median turret plates a game win 76% of games; below it, 28%.
This season, in your wins 10.4, in your losses 4.7 · 54W 51L