Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
57
of 100
Damage
Damage per minute and share of the duo's damage
77
of 100
Frontline
Damage soaked and mitigated for the duo
15
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
15
of 100
Mechanics
Skillshots landed and dodged
49
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1551 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.1 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
19.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Team damage share
15% vs 11%
93 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 77 of 100, built on 15% team damage share and 1812 damage a minute. Frontline trails at 15, with 1551 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2061, in your losses 995 · 12W 11L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.2, in your losses 1.0 · 12W 11L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 25.6, in your losses 13.2 · 12W 11L