Playstyle radar
23 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
61
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
23 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Emerald Rakan players. The strengths below are where the margin is widest.
Not a priority
Strengths
Time spent dead
5% vs 7%
88 of 100 against Emerald Rakan players, and it matters: the better half of Rakan supports wins 67% of games, the other half 36%.
Deaths / min
0.12 vs 0.17
86 of 100 against Emerald Rakan players, and it matters: the better half of Rakan supports wins 70% of games, the other half 33%.
Epic monsters / game
2.6 vs 1.8
79 of 100 against Emerald Rakan players, and it matters: the better half of Rakan supports wins 76% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 87 of 100, built on 6% time spent dead and 0.15 deaths a minute. Damage trails at 10, with 7% team damage share. That is the Catcher trade: damage is not where this class wins games.
Among supports