Playstyle radar
18 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.53 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
14.6 vs 9.6
99 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Objective damage / min
558 vs 369
94 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Gold / min
425 vs 392
73 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 74 of 100, built on 612 objective damage a minute and 1.6 epic monsters a game. Vision trails at 14, with 0.55 vision score a minute.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.