Playstyle radar
14 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.6 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
937 vs 829
71 of 100 against Emerald Mordekaiser players, and it matters: the better half of Mordekaiser top laners wins 58% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 63 of 100, built on 895 damage a minute and 23% team damage share. Vision trails at 27, with 0.73 vision score a minute.
Among top laners
Mordekaiser top laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Mordekaiser top laners with less time spent dead than the median win 66% of games; with more, 33%.
Mordekaiser top laners with above-median CS a minute win 58% of games; below it, 40%.