Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
356 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
1.1 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.27 vs 0.19
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Damage / min
975 vs 807
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Solo kills / game
3.5 vs 2.5
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 79 of 100, built on 26% team damage share and 940 damage a minute. Objectives trails at 41, with 0.8 epic monsters a game.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.