Playstyle radar
19 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
618 vs 406
71 of 100 against Sion players, and it matters: the better half of Sion mid laners wins 66% of games, the other half 32%.
Solo kills / game
2.2 vs 1.1
84 of 100 against Sion players, and it matters: the better half of Sion mid laners wins 57% of games, the other half 45%.
Team damage share
24% vs 21%
77 of 100 against Sion players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 61 of 100, built on 6.9 CS a minute and 433 gold a minute. Survivability trails at 33, with 0.27 deaths a minute.
Among mid laners
Sion mid laners with fewer deaths a minute than the median win 65% of games; with more, 32%.
Sion mid laners with less time spent dead than the median win 63% of games; with more, 35%.
Sion mid laners with above-median epic monsters a game win 66% of games; below it, 36%.