Playstyle radar
15 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.71 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.42 vs 0.26
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Gold / min
529 vs 459
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Turret plates / game
8.0 vs 4.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 81 of 100, built on 1114 damage a minute and 24% team damage share. Survivability trails at 26, with 14% time spent dead.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.