Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
14
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
16 gamesAggressionStart here
Kills / min
0.09 vs 0.18 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.1 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
850 vs 957 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.11 vs 0.19
100 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 69% of games, the other half 27%.
CS / min
8.4 vs 7.3
88 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 62% of games, the other half 34%.
Time spent dead
7% vs 10%
83 of 100 against Teemo players, and it matters: the better half of Teemo junglers wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 92 of 100, built on 0.12 deaths a minute and 7% time spent dead. Aggression trails at 13, with 0.11 kills a minute.
Among junglers
Teemo junglers with above-median kills a minute win 61% of games; below it, 34%.
Teemo junglers with above-median solo kills a game win 57% of games; below it, 45%.
Teemo junglers with above-median objective damage a minute win 77% of games; below it, 19%.