Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
31
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
60 gamesUtilityStart here
Ally saves / game
0.00 vs 0.04 typical
Keep the save for the ally the enemy actually dives.
Utility
Heals + shields / min
0 vs 6 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Turret plates / game
6.4 vs 4.6
83 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 77% of games, the other half 28%.
Deaths / min
0.19 vs 0.25
81 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 68% of games, the other half 31%.
Kills / min
0.14 vs 0.11
70 of 100 against Master+ Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 57% of games, the other half 42%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 72 of 100, built on 530 damage a minute and 14% team damage share. Utility trails at 37, with 28 heals + shields a minute.
Among supports
Fiddlesticks supports with above-median ally saves a game win 56% of games; below it, 49%.
This season, in your wins 0.29, in your losses 0.24 · 49W 34L
Fiddlesticks supports with above-median heals + shields a minute win 53% of games; below it, 48%.
This season, in your wins 40, in your losses 19 · 49W 34L