Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
60 gamesAggressionStart here
Kill participation
53% vs 57% typical
Be at every fight your team takes; a support's value is presence.
Damage
Damage / min
164 vs 179 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.7
87 of 100 against Diamond Soraka players, and it matters: the better half of Soraka supports wins 75% of games, the other half 29%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 68 of 100, built on 534 ally heal + shield a minute and 534 heals + shields a minute. Damage trails at 14, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Soraka supports with above-median kill participation win 55% of games; below it, 46%.
This season, in your wins 56%, in your losses 51% · 35W 37L
Soraka supports with above-median damage a minute win 53% of games; below it, 48%.
This season, in your wins 250, in your losses 243 · 35W 37L