Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Frontline
Damage soaked and mitigated for the team
72
of 100
Utility
Healing, shielding and lockdown for allies
26
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kills / min
0.50 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.33 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Damage mitigated / min
1952 vs 1333
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
23% vs 20%
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 72 of 100, built on 1952 damage mitigated a minute and 23% damage taken share. Utility trails at 26, with 5 ally heal + shield a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.