Playstyle radar
32 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
32
of 100
Damage
Damage per minute and share of the duo's damage
48
of 100
Frontline
Damage soaked and mitigated for the duo
59
of 100
Utility
Healing and shielding for the duo
23
of 100
Control
Crowd control uptime and immobilizations
50
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
32 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
11 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
11 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
No axis stands out above the field.
Among Arena players, frontline leads at 59 of 100, built on 3150 damage mitigated a minute and 11% damage taken share. Utility trails at 23, with 11 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 13%, in your losses 9% · 13W 19L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 11, in your losses 11 · 13W 19L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 11, in your losses 11 · 13W 19L