Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
78
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
94
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.6
98 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 72% of games, the other half 32%.
Objective damage / min
245 vs 150
96 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 74% of games, the other half 26%.
Kills / min
0.21 vs 0.15
84 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 60% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 100 of 100, built on 907 damage a minute and 22% team damage share. Utility trails at 21, with 1.0 CC seconds a minute.
Among supports