Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season126 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
3.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
3% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
CS / min
7.7 vs 6.9
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Time spent dead
8% vs 10%
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 69 of 100, built on 9% time spent dead and 0.18 deaths a minute. Objectives trails at 50, with 5.4 turret plates a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 8.5, in your losses 3.0 · 69W 57L
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
This season, in your wins 4%, in your losses 9% · 69W 57L