Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
12 gamesFarmingStart here
CS at 10 min
59.9 vs 74.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.5 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.8 vs 2.2 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Solo kills / game
3.8 vs 2.2
91 of 100 against Ekko players, and it matters: the better half of Ekko mid laners wins 64% of games, the other half 44%.
Turret plates / game
12.9 vs 9.8
83 of 100 against Ekko players, and it matters: the better half of Ekko mid laners wins 77% of games, the other half 28%.
Kills / min
0.36 vs 0.29
78 of 100 against Ekko players, and it matters: the better half of Ekko mid laners wins 68% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 74 of 100, built on 3.8 solo kills a game and 0.36 kills a minute. Vision trails at 20, with 0.8 wards cleared a game.
Among mid laners
Ekko mid laners with above-median CS at 10 min win 56% of games; below it, 47%.
Ekko mid laners with above-median CS a minute win 58% of games; below it, 45%.
Ekko mid laners with above-median wards cleared a game win 56% of games; below it, 49%.