Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 46 of 100, built on 52.0 CS at 10 min and 6.4 CS a minute. Aggression trails at 31, with 0% first blood rate.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
This season, in your wins 0.19, in your losses 0.12 · 32W 31L
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
This season, in your wins 0%, in your losses 0% · 32W 31L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
This season, in your wins 0.7, in your losses 0.5 · 32W 31L