Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season103 games
What to work on
60 gamesAggressionStart here
Kills / min
0.10 vs 0.13 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
582 vs 628 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
7% vs 9%
73 of 100 against Diamond Senna players, and it matters: the better half of Senna supports wins 67% of games, the other half 35%.
Deaths / min
0.18 vs 0.22
71 of 100 against Diamond Senna players, and it matters: the better half of Senna supports wins 70% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 71 of 100, built on 16% team damage share and 538 damage a minute. Vision trails at 31, with 2.5 control wards a game.
Among supports
Senna supports with above-median kills a minute win 62% of games; below it, 39%.
This season, in your wins 0.13, in your losses 0.07 · 49W 54L
Senna supports with above-median damage a minute win 60% of games; below it, 41%.
This season, in your wins 567, in your losses 465 · 49W 54L