Playstyle radar
20 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
20 gamesObjectivesStart here
Turret plates / game
8.7 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
346 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.15 vs 0.21
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
9% vs 11%
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Damage / min
953 vs 807
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 61 of 100, built on 10% time spent dead and 0.19 deaths a minute. Objectives trails at 35, with 7.2 turret plates a game.
Among top laners
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
In your wins 9.5, in your losses 4.9 · 10W 10L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 375, in your losses 148 · 10W 10L